



Pawel Olszewski Senior 3D Artist & 3D Designer
3D ART, 3D DESIGN, 3D ANIMATION, 3D VISUALISATION



About PawelPlay.
My name is Pawel Olszewski. I’m a Senior 3D Artist with over a decade of professional experience across game development, 3D animation, design, visualisation, and immersive technologies such as augmented and virtual reality (AR/VR).
I specialise in delivering high-quality CGI products, characters, environments, and animations - covering the full 3D production pipeline, including modelling, texturing, rigging, shading, lighting, and rendering.
I design and build game art assets and create compelling motion graphics, video edits, and photorealistic renderings for branded content and product visualizations.
With a strong foundation in branding and visual storytelling, I focus on combining technical precision with creative vision to bring engaging digital experiences to life.
Software Proficiency :
LENS STUDIO, UNITY, MAYA, 3D STUDIO MAX, ZBRUSH, AFTER EFFECTS, PHOTOSHOP,
SUBSTANCE PAINTER, MARMOSET, PHOTOSHOP, PREMIERE, ILLUSTRATOR, INDESIGN
Key Skills :
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3D Design ( Characters, Environment, Probes )
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3D Modelling ( Low Poly, Hard Surface, Organic, Digital Sculpture )
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Texturing & UV Layout ( Traditional Texturing, Digital Painting, Unwrapping )
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Character Rigging ( Joints Setup, Skinning, Blend Shapes, Human IK )
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3D Animation ( Character, Probes, Cameras, Motion Capture, Human IK )
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3D Visualization ( Product & Architectural Visualization)
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Motion Graphics, Video Editing, Post-production, ( green screen, match moving)
Game Art & Visualisation
I design and create game assets - characters, environments, props for implementation in game engines.
With a strong foundation in branding and visual storytelling, I also create photorealistic 3D renderings of products, spaces, and branded environments to bring ideas and identities to life with clarity and impact.
Augmented Reality
I create complete augmented reality experiences - from initial concept to final deployment - fully integrated in Lens Studio. I handle everything from 3D asset creation, animation, and shading to real -time implementation and optimization. My process covers all aspects of production, including modeling, texturing, shading and rigging with a focus on performance and visual quality. My work spans a wide range of 3D asset creation, from stylized to realistic.
Character Art
I design, develop, and animate 3D characters for use in both games and animation.
My expertise includes character modeling, texturing, rigging, and animation, with a strong emphasis on visual quality and technical precision.
I have experience creating customisable avatar systems optimised for performance and cross-platform use.


Game Art | 3D Animation | 3D Design | 3D Visualization
